FAQ

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Frequently Asked Questions 


The Game

  • What is Purgatory Overkill?

    Purgatory Overkill is a VR shooter and a VR tower defense. It means you can build turrets and walls to help you fight endless hordes of monsters while you actively participate in the fight with loads of guns.

  • How can I purchase the game?

    Purgatory Overkill is available for Early Access purchase on Steam. You can already buy it from the Steam Game Page.

  • How can I tune the performance of the game?

    You can find some instructions on our Blog post.


Steam Early Access

  • Why the Steam Early Access?

    Our goal is to build a strong community of early adopters to work directly with them on pushing the game experience to the highest level, based on their valuable feedback. We have already completed 80% of the gameplay and a first playable level with enemies, weapons and behaviours. Providing the first level of the game in Early Access is the best way for us to start exchanging and collaborating with them. First on the balancing of the game parameters to guarantee a perfect playability, and second on what they would like to see in the upcoming levels of the game, in terms of environments, weapons or enemies.

  • How long will this early access last?

    The early access length is not set in stone and will mostly depend on the players' feedbacks. But at least during the first 12 months, we plan to add fixes, upgrades and new content as follows:

    • Frequent "small" updates with tweaks and fixes as well as new weapons and minor things;
    • More spaced "big" updates with a new map (new level design, new enemies, new bosses and a different graphical theme);

    We plan to have 7 levels minimum and a year of updates based on the feedbacks and ideas. We will see in time what to do from there and for the future of this game.

  • How the current version and the final version will differ?

    We want the final version of the game to have more levels which is the main issue with the state of the game as it is today. We have at the beginning of this Early Access one complete endless level with enemies, a wave system and a boss specific to that level. We would like to expand and bring the gameplay into other worlds and design new enemies and maps as well as introduce new turrets, weapons and fonctionnalities.

    While this level is fully fonctionnal we plan to add, remove and change things based on the early adopters experience to make this game the best VR game we can.

  • What is the current state of the game?

    The game is fully fonctionnal with 10 individual turrets and their evolutions, more than 20 weapons, different enemy types and one level set in a lava cave loaded with demons. The current level is endless with waves of enemies getting tougher and more crowded.

  • Will the final version be sold at a different price than the early access version?

    Yes, the game will have a price increase when more levels will be available.

  • How will the community be involved in the development process?

    We will be opened to the community's feedbacks and will check on the game forums daily to bring corrections and bug fixes as quickly as possible. As a gameplay-focused VR experience we want the game to have a balanced gameplay between the shooter aspects and the tower-defense building and for that the players' experience is key.



Green Screen

  • Do you support Green Screen shooting?

    Green Screen shooting is supported through LIV.

  • How do I use LIV?

    Please check instructions on our Blog post.

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